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Card Mania! #5 – Mana Wyrm


Missing out on the exciting Mage meta?

We will be featuring the Mana Wyrm, a Mage-Exclusive card in this week’s ‘Card Mania!’

Upon first look, one might think: “Hey; it is only a 1/3 minion with 1 cost, what is the big deal?” Prepared to be amazed as this is one of the crucial cards that brought Kripparian to a first runner-up spot in the Innkeeper’s Invitational!


Mana wyrms are floating, serpentine creatures found in the blood elven lands and some Outland zones such as Netherstorm. Similar in appearance to the nether dragon, they are attracted to and feed off of arcane energies, and so have been seen in Quel’Thalas and most likely other worlds throughout the Great Dark Beyond. They are generally considered more of a nuisance than a real threat, but in large numbers they can be very deadly to magical creatures and magic-users.

According to Reclaiming Sunstrider Isle, the mana wyrms on Sunstrider Isle were guardians of the Burning Crystals, that have long been used to power the isle’s experimentations, but the Scourge invasion of Quel’Thalas has driven them errant from the blood elves’ magical control over them.

More powerful mana wyrms have been seen in service to the Sunreavers, helping to guard the Dawnseeker Promontory on the Isle of Thunder. These mana wyrms specialize in shutting down and slaying enemy spellcasters, their small size often leading such victims to underestimate their power.


  • Type: Minion
  • Rarity: Common
  • Class: Mage
  • Crafting Cost: 40/400 (Golden) Arcane Dust
  • Disenchant: 5/50 (Golden) Arcane Dust


Summon the Mana Wyrm onto the field before any other spell cards you are intending to play. For every spell played, Mana Wyrm becomes stronger, and may potentially match up to minions that cost 3, 4, or even higher. Therefore, Mage decks than run Mana Wyrms tend to have a lesser number of lower cost minions.

Here’s something even more interesting: The Coin counts as a spell as well! (If you get the drift.) A common synergy is trying to draw into a Mana Wyrm and a Mirror Image when you are the second player to act. A turn one Mana Wrym + The Coin + Mirror Image will allow it to come out as a 3/3 with two 0/2 Taunt minions protecting it.

Do keep in mind though, the constant use of spells also means that your hand might be quickly exhausted and so Arcane Intellect will come in handy. Keep your hand fresh with cards while buffing the Mana Wyrm!


Spell-heavy Mage decks work very well with the Mana Wyrm’s effect. Cards that reduce spell costsincrease spell damage, or have synergy with spells, such as the Sorcerer’s ApprenticeAzure Dragon, and Gadgetzen Auctioneer respectively go very well too.

Do you play Mana Wyrm in your Mage Deck, or have more ideas to share with us? Let us know in the comments below on what you think!

Stay tuned to us as we bring to you more quality Hearthstone and community news; check us out at Hearthstone Alley or at our Facebook page!


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This entry was posted on December 16, 2013 by in Card Mania!.



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