The Place for Your Hearthstone Needs!
By starting with the fundamentals, players will then have a better understanding of Hearthstone before we move into more advanced territory.
Combo is the trademark ability of the Rogue, allowing you to trigger different card effects if it is not the first card played that turn.
Board control can be easily established; the con is that you have to take note of your health, as the Rogue lacks the armor that Druids or Warriors possess when they go head-on against minions!
The trademark of every Rogue deck, board control can be easily established through the numerous combo effects. From Eviscerate, which can deal 4 damage, to Cold Blood, which can increase your minion’s attack; there is a myriad of options available for the Rogue to produce the best results.
A classic example of the Combo effect being abused is the Miracle Rogue deck; cards like Questing Adventurer, and the Rogue’s legendary card, Edwin VanCleef, stack with the usage of the Rogue’s numerous low cost cards, making them a force to be reckoned with.
The con of combo cards is that when fighting a battle of attrition (i.e. top decking), their effects may not be used as board control has to be maintained. Thus, the importance of drawing power in Rogue decks to abuse the combo effects to the max!
The Rogue also has numerous tricks up her sleeve; she can easily get out of nasty situations with her wits, or in this case, spells.
From causing internal strife among the opponent’s minions, to removing thick minions, the Rogue does not have to get herself dirty all the time. Spell power may be good for some of these cards, as they amplify the damage.
The Rogue also occasionally gets into the fight herself; Blade Flurry is similar to the Warlock’s Shadowflame, albeit sacrificing your weapon, which can be buffed with Deadly Poison.
Similar to the Hero Power, usage is advised as she has to maintain her health due to the absence of healing or armor.
To destroy the Rogue’s affinity with weapons, Acidic Swamp Ooze is a good removal card. Taunt or Divine Shield cards are also recommended to prevent the Rogue from going head on.
With regards to the Rogue’s spells, playing a number of minions, rather than a few, is more effective due to her lack of Area-of-Effect removal cards, albeit Blade Flurry and Fan of Knives.
The Rogue is a fun class to play, due to her ability to whip out large amounts of burst damage, and fast-paced style.
Let us know in the comments below on what you think of this week’s ‘The Professor’, and which class you will like us to highlight next!
Image Credits: Blizzard, Jeremy