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Divine Shield is an ability that allows the minion to negate the next damage it receives. Upon negating, it is removed. Generally used by Paladins, it is a very strong ability, as board control can be easily established through trades, where opponent minions die and yours do not.
Spells with both damage and an additional component will only have its damage removed by the Divine Shield; Blizzard, for example, will have its damage negated but the minion will still be Frozen.
Engaging in combat against minions with zero attack will not destroy the Divine Shield, as no damage is taken. Thus, the yard for removal of a Divine Shield is damage; be it any amount.
There is one card that is neither a neutral or Paladin card; the Shaman‘s legendary, Al’Akir the Windlord, is a unique case.
Examples of cards that grant or have Divine Shields:
What do you think of the Divine Shield? Is it a game-changing ability? Let us know in the comments below!
Image Credits: Blizzard, Jeremy