Hearthstone Alley

The Place for Your Hearthstone Needs!

Card Mania! #14 – Defender of Argus

Defender of Argus

You wouldn’t think that Argus would need this much defending. But it does.

Lore (from wowpedia.com and hearthstone.gamepedia.com)

The Defender of Argus is based on members of the draenei organization the Hand of Argus first encountered in the Burning Crusade expansion for World of Warcraft.

The Hand of Argus is an organization of draenei paladins and vindicators that serve as the primary military and police force of the Exodar. Their presence is strongest in Bloodmyst Isle, where the greatest of the corruption on the Azuremyst Isles has taken hold.

The Hand of Argus is led by the Triumvirate of the Hand — Vindicators Boros, Kuros and Aesom. They are stationed in Blood Watch on Bloodmyst Isle. However, despite remaining mostly on Bloodmyst Isle, the Hand’s agents have been seen in Ashenvale and Nagrand.

Stats

  • Type: Minion
  • Rarity: Rare
  • Cost: 4
  • Stats: 2/3
  • Ability: Battlecry: Give adjacent minions +1/+1 and Taunt.
  • Class: Any
  • Crafting Cost: 100/800 (Golden) Arcane Dust
  • Disenchant: 20/100 (Golden) Arcane Dust

Strategy

A very popular choice in many decks, and for a multitude of reasons! The Defender of Argus recently got nerfed (It was originally 3/3) but is still a popular card due to its high utility of its Battlecry. With the ability to imbue Taunt on up to two minions on the field, it opens up more options on card choice in the deck!

Instead of using minions with built-in Taunt, having a Defender of Argus allows you to replace them with other cards which may perhaps be more useful, such as introducing a Questing Adventurer into the deck. Taunt is generally used to divert damage from your hero and/or important minions, therefore it may not necessarily need to be a minion with high health to soak damage. The Defender of Argus empowers even the weakest of minions to become significantly useful with the Taunt ability, allowing for efficient trades or emergency situations.

The common strategy is to empower Taunt on minions already on board, to make way for a high priority Card summon. This way, the card will receive the protection of Taunt minions when it is played and the opponent will be forced to either play a spell to remove, or brute force through the double Taunt wall to get to it.

What’s more, the minions are also given +1/+1! That also means they not only get more tanky, they are also able to deal more damage. Consider using it on Windfury minions such as Windfury Harpy for double the effect! Weaker minions such as the Novice Engineer are doubled up since they start with 1/1, and makes it possible to handle spells such as the Mage’s Mirror Image with ease, or protect them against weak sweeping spells such as the Rogue’s Fan of Knives.

That being said, it is important to take note of how you position your minions on the board, because that will determine whether you are able to use the Battlecry effect on the correct minions.

Consider having a Dragonling Mechanic and its Mechanical Dragonling side by side on the board. Say you have a Questing Adventurer and Defender of Argus on hand; to ensure that the Adventurer gets adequate protection, summon the Questing Adventurer beside either unit, before dropping the Defender of Argus between the Dragon duo. This results in +1/+1 for Questing Adventurer due to its effect and protection from two Taunt minions.

Conversely, it would not have been as effective if the Questing Adventurer was placed in between, as the buff would have been applied to the Questing Adventurer and to either of the dragon units. This would mean that your opponents can CHOOSE to attack the Questing Adventurer since it also has Taunt which DEFEATS THE PURPOSE!

Another not very obvious consideration has to do with class summoning ability. Notably, the Paladin and Shaman class. Such class ability summons (*) are Always Placed on the right-most of the field, so keep that in mind.

The Defender of Argus can be seen in Handlock decks, a very strong deck which revolves around the Warlock having large hand sizes. Some renditions of the Handlock can be found here or there!

Synergy

Good with:

  • Windfury
  • Minion-Oriented decks
  • Minions with summon ability (cause you can just drop Argus in the middle)

Bad against/with:

  • Excessive taunt minions in deck (what a waste to imbue a taunt minion with taunt!)
  • People who do not understand the word adjacent (just kidding, 1 minion works too)
  • Faceless Manipulator, Battlecry does not take effect!

Extra Notes (*)

Perhaps Blizzard could allow players to choose where to place them as well, as a Quality of Life improvement, just saying.

Do also note that there is a placement bug when the Defender of Argus is played too quickly in conjunction with other cards; minions may not get the appropriate buffs and their positions may be swapped around the board.

Let us know what you think of the Defender of Argus, and what card we should feature next!

Stay tuned to Hearthstone Alley, or our Facebook and Twitter for more quality Hearthstone and community news!

– l0lificationx

Image Credits: Blizzard Entertainment

Advertisements

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Information

This entry was posted on February 18, 2014 by in Card Mania! and tagged .

Categories

Archives

Blog Stats

  • 76,736 Views

Calendar

February 2014
M T W T F S S
« Jan   Mar »
 12
3456789
10111213141516
17181920212223
2425262728  

Follow me on Twitter

%d bloggers like this: