The Place for Your Hearthstone Needs!
As our Alley Brawls reach out to more players, we are pleased to bring you the top performing players’ decklists for Alley Brawl #4!
Brawl #4 is interesting as the top performing players use different classes, and they are from the Philippines!
This Shaman deck looks like a typical Mid-Range Shaman. Instead of running the bursty Leeroy Jenkins Mid-Range, it opts for a more board control-oriented version, featuring an Argent Commander and Al Akir the Windlord + 2x Flametongue Totems for sustained damage.
Running Al Akir instead of Leeroy means damage from this deck occurs way later into the game, as the Al Akir + Rockbiter combo only kicks in at turn 9. This variant of Shaman Mid-Range is fairly reliant on keeping the board populated with totems, and is rather weak to Area-of-Effect (AoE). Thankfully, Mage is rarely seen in this current meta.
The Harrison Jones tech is a fairly new development, and is all the rage right now on ladder. Most Mid-Range and Control Decks run it as an answer to control Warrior’s Gorehowl or Lord Jaraxxus’s weapon.
WaningMoon chose to bring a Warrior instead of Warlock this time round. (Surprise!)
Interestingly, this variant of Control Warrior does not run a single Frothing Berserker! Instead, he has chosen to tech in 2x Sen’jin Shieldmastas’ and a Harrison Jones. The lack of Frothing Berserkers heavily diminishes the strength of this deck against the control match-up, but 2x Senjin Shieldmasta makes it shine against aggro.
This particular build lacking Frothing Berserkers is a relatively new development and is seen relatively often on the ladder – though the old-school control warrior is still seen quite often as well.
2nd Runner-Up: Lemniscate
Ah, the Zoo Warlock. This particular Zoo build seems very similar to Alchemixt’s Zoo at the recent IHEARTHU KotH#16. The only difference is Alchemixt ran a King Mukla + an Argent Commander over a Doomguard and an Amani Berserker.
Most Zoo decks have evolved to keep up with the taunt-heavy meta, teching in a Black Knight to help deal with taunts. Power Overwhelming helps greatly with this task, as well as fill a secondary role of extra burst damage together with Leeroy Jenkins.
The removal of Scarlet Crusaders/Harvest Golems makes this deck less weak to Shamans (Earth Shock) and Blood Knights, which were recently seeing a rise in popularity on the ladder as a tech card to crush Zoo.
3rd Runner-Up: AngeLEyes
This particular Hunter build looks like a middle ground between “Charge” Hunter and “Trap” Hunter.
Freezing Trap/Deadly Shot Hunter has always had a better win rate against control decks, as the tempo swings from killing or bouncing lone big taunts can often give the extra time needed to close out a game. Usually, adding those cards would mean removing chargers, but this deck chooses to preserve 2 copies of Wolfrider and a single Arcane Golem. The Bluegill Warriors normally seen in “Charge” hunters were removed though, mostly because they largely conflict with the Hunter’s turn 2 hero power anyway, whereas 3 drop chargers fulfill a nice niche in spending all of your mana on turn 3.
Every card added is another card removed though, and this forces the deck to run only a single copy of the following: Hunter’s Mark, Flare, Arcane Shot, Misdirection, Ironbeak Owl. This means the deck lacks more “targetted” removal in the form of Ironbeak Owl and Hunter’s Mark. Most Hunter builds are give-and-take though, and while all the cards fill similar roles, individual player preferences often dictate how a particular Hunter Deck fills out.
What do you all think of the decklists? Let us know in the comments below!