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Tournament Report: Inter-Varsity Games Frontier 2015 Hearthstone Finals

Inter Varsity Games Frontier 2015 Long 1

The Inter-Varsity Games Frontier 2015 Hearthstone Finals was held last Sunday at OASIS Cafe. Attracting 25 participants from various varsities and the general public, the tournament employed a three to four men Group Stage format, where the top two players of each group advanced to the 16 men Single Elimination playoff.

As there were players who brought basic decks to the tournament, we have excluded these decks from this report for the sake of relevancy. Without further ado, let us dive straight into the tournament statistics (click to enlarge):


class composition

intervasity meta

Control Warrior and Zoolock are tied for the most popular decks in the tournament, each representing around 15% of the general meta. Coming in at third place is the Hybrid Hunter, which gained a significant amount of attention from the global competitive scene after ProtoHype piloted it to Legend Rank 1 last season.

Based on the statistics of high-profile tournaments in prominent regions (i.e. America, Europe, China and Korea) after the release of Blackrock Mountain, Handlock, Patron Warrior and Mid-Range Druid are recognised as the most popular tournament decks. It appears that this does not hold true for Singapore as these three decks were respectively the 4th, 5th, and 6th most popular decks in the tournament.

It is interesting to note that fringe decks were also brought to the tournament. They include the Grinder Mage (which features Majordomo Executus), Dragon Paladin and Token Druid.



So what are the most popular legendary cards in the tournament? As shown in the graph above, Dr. Boom is the clear winner, making 47 appearances in 72 decks (which is more than 65% of all decks). At its current state, Dr. Boom offers unbeatable value for its cost, which probably explains its popularity in the current meta.

Sylvanas Windrunner comes in at second place. Despite the earlier nerf from 5 to 6 mana, Sylvanas Windrunner still offers incredible value because it often allows for a favourable 2 for 1 trade (sometimes even more), or simply forces out a silence from the opponent. Emperor Thaurissan lies in third place due to its strong ability to reduce the mana cost of all the cards in its owner’s hand, enabling both massive combos and earlier appearances of huge threats.

In fourth place, we have Loatheb. After the release of Curse of Naxxramas, Loatheb has consistently been one of the most popular legendaries in tournaments. With the release of Goblins vs Gnomes and Blackrock Mountain, Loatheb’s popularity waned due to the power creep effect (where certain new cards offer better value than its predecessors).

Finally, we have Alexstrasza. Due to the sheer number of Control Warriors and Dragon Warriors in this tournament (as well as some Freeze Mage and Grinder Mage), it is of little wonder why it managed to make an appearance in this list.

Tech Cards

tech cards

It should come as no surprise that Big Game Hunter is the most popular tech card in the current meta. Appearing in one-third of the decks (24 out of 72), with two decks even running double copies, this guy does serious work against the bigger threats that most decks run.

Coming in at second place is Harrison Jones. This tech card represents both a tempo swing and card advantage against any weapon classes. Given that Control Warrior, Hybrid Hunter and Patron Warrior are some of the more popular decks in the tournament, it is not difficult for Harrison Jones to have a field day.

Next up is the Kezan Mystic. Using the data presented earlier, classes running secrets (Hunters and Mages, excluding Paladins because conventional Paladin archetypes do not run secrets) constitute around 26% of the tournament meta. Given this figure, Kezan Mystic seemed to be an over-costed minion in the tournament for most match ups.

Mind Control Tech was included in just three decks. It is commonly used in classes which have difficulty dealing with a large board, like Druid. Most players will probably not expect Mind Control Tech, although the expected tempo swing may be unreliable due to the inherent randomness of its ability.

Finally, The Black Knight. Only two players (including the author) brought this tech card to the tournament despite the fact that about 75% of the tournament decks run Taunt minions. At its present state, it is a hugely underrated tech card.


We hope you have enjoyed this tournament report and its information useful. We also hope that the participants of the Inter-Varsity Games Frontier 2015 Hearthstone Finals have gained valuable experience from this tournament. We look forward to seeing you in future Hearthstone Alley events!

Stay tuned to Hearthstone Alley, or our Facebook and Twitter for more quality Hearthstone and community news!

– Chungfr

Chungfr has been playing card games for more than a decade. He is the winner of BattleStone #8 regional tournament and Call of War team tournament. He finished in second place for the Oasis Bang II tournament and third place for the Captain’s Draft SEA tournament. Trolling Twitch chat is his favourite past time.kappa (2)

Image Credits:

  • IVGF Team
  • Chungfr

Edited by Silfer


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This entry was posted on June 11, 2015 by in Tournament Reports and tagged , .



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